Electroshocker — Tower Defense Simulator Guide

Electroshocker tower icon from Tower Defense Simulator

Category: DPS

Unlock: 2,500 Coins

Detection: Hidden, Lead

Placement Limit: 7 per player

Tier Rating: A

Total Upgrade Cost: $18,275

Electroshocker is a cheap early-game tower that fires a chain-lightning bolt, arcing between multiple enemies and stunning them briefly. It detects Lead damage types from the start and picks up Hidden detection at Level 2, making it a flexible pick before you can afford dedicated detector towers. At max level its Defense Melt effect also softens up armored enemies for the rest of your setup.

Electroshocker Stats Per Level

The table below shows all Electroshocker Tower Defense Simulator upgrade levels and stats. Click any column header to sort. All values are sourced from the TDS Fandom wiki (checked August 3, 2026).

DPS by Level Lv0 3.7 Lv1 5.2 Lv2 7.0 Lv3 17.4 Lv4 24.0 Lv5 36.0
Upgrade Cost by Level Lv0 $650 Lv1 $275 Lv2 $950 Lv3 $2,400 Lv4 $4,000 Lv5 $10,000
Level Upgrade Cost Damage Cooldown Range DPS
0 650 5 1.35 10 3.7
1 275 6 1.15 12 5.22
2 950 8 1.15 13 6.96
3 2400 20 1.15 13 17.39
4 4000 60 2.5 13 24
5 10000 90 2.5 15 36

Note: Chain Range 15, Max Hits 6, Shock Time 0.25s; gains 20% Defense Melt

How to Get Electroshocker

Open the in-game Store and purchase Electroshocker for 2,500 Coins

No level requirement or Robux gamepass is needed to unlock it

Is Electroshocker Worth It?

Very cheap to place and upgrade compared to most other Hidden/Lead detectors

Chain lightning hits several enemies at once, which is strong against tight groups

Stun on every hit slows down fast enemies and buys your other towers time

Falls off in raw damage output at very late waves compared to premium DPS towers, so it's best kept as a support/utility pick rather than your main damage source

Electroshocker Tier Rating by Mode

Solo: A
Fallen: A
Hardcore: A

Best Loadouts With Electroshocker

Pairs well with Minigunner or Militia for early-game farms that need cheap Hidden/Lead coverage

Useful alongside slower single-target towers since its stun keeps enemies in their effective range longer